In computer science, „Film“ typically refers to a digital or analog representation of motion pictures, which are sequences of images displayed in rapid succession to create the illusion of movement. This can encompass various formats, including video files in digital media, streaming content, and archival footage.
In the context of computer graphics and visual effects, „film“ may also refer to the processes and techniques used to create and manipulate images and animations that replicate the aesthetic qualities of traditional film. This includes considerations of frame rates, resolution, color grading, and compositing.
Additionally, in the realm of software development, „film“ can denote applications or platforms designed for film production, editing, and distribution, involving a range of technologies for capturing, storing, and rendering video content.
Overall, while the primary association of „film“ is with motion pictures, in computer science it encompasses both the representation of video media and the technologies supporting the creation and manipulation of filmed content.